While these missions are a great addition to the game they have killed the old system of buy here and sell. This in turn has all but made port tax non-existent. Ports miasions Santo Domingo and Puerto de Espana which in the past were trade hubs and hunting elie have lost much of their value. My suggestion is to make delivery missions cost reals as an investment in the product that you will be moving to another port to sell for a profit. For passenger missions I would suggest removing the ability to stack these missions on small ships, much in the way Elite Dangerous handles passengers. Small ships can only accommodate a few people while bigger ships can accommodate more elite dangerous horisons making money with cargo missions and higher profile passengers meaning larger payouts. For instance a Lynx could only carry one passenger missions while a LGV could carry 10 passengers and one high profile passenger. This would of course limit the amount of cargo you could maming since you would need to feed your passengers with more than hard tack and grog. People are farming these missions for large quanities of silver. Dangefous is no considerable advantage to regular trading which is riskier, takes investment, and requires knowing the map .
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Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Elite Dangerous Store Page. Global Achievements. Kelovar View Profile View Posts. Yeah, I know, another noob money making thread.
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Just interested in some serious cash grab while I still have the time. I could look on forums for outdated threads, or I can ask active players for fresh info. Since passanger missions were nerfed, and I’m not going in that direction anyway, that’s off the table. I need a large revenue as I’m in the middle of outfitting my new FGS. Or should I stick to RES sites? I don’t feel those are profitable enough, I think I can make more, hence the question. Suggestions welcome. Thanks in advance. Showing 1 — 15 of comments.
Using the left-hand Target panel
Elite Dangerous has been out for just over a month, and while it isn’t quite as belligerently opaque as something like Eve Online, there are certainly esoteric elements that can make the game quite hard to get to grips with. Thank goodness for the Christmas break, then, and a chance to wrap our heads around the finer details of life in space. Based on that experience, we’ve put together a guide to Elite that will give you all the information you need to get out there, and get sampling all of the core activities in the game. We’re not covering every facet of the game in minute detail, as there are plenty of detailed guides out there for those who wish to dig deeper, but if you work through all of the items covered in this article you’ll get a quick taste of what the game’s about, and what might tickle your fancy in the long run.
Sometimes a base will also have a fighter nearby. Remember to empty your cargo after each trip, as some missions require at least four cargo space to accept them. Plenty of other places, those are my usual spots if I want to do some long haul missions. Make sure you take one that can land at outposts. Few games do this. Yet, we can either get together in a wing OR 3 of us can multi crew.
Mass Transport Missions
Elite Dangerous is unique in that there is no leveling. The only restraint is your amount of credits, and once you have the credits to get yourself that perfect ship, you can do anything you want. This is new player friendly. Tedious, I know, but worth it. I started out flying an Asp Explorer.
Three days later, I am in command of a fully fit Anaconda worth million credits. It has both size and sex appeal. The Diamondback Explorer is the best ship for newer players to start off. Why the Diamondback Explorer?
It can fit a large Frame Shift Drive for its size, has a large ton fuel bay, and can fit extra tanks plus a fuel scoop to further reduce your dependence on space stations.
Add in its light mass, which means less fuel consumed with each jump and more range, and you have the ideal ship for travelling long distances on a budget. The goal is to make your ship as light as possible without sacrificing fuel capacity. By stripping out weapons and other unnecessary components for the journey, you can further for longer.
This should be somewhere in the region of to light years from your present position. A direct route should take you around 30 to 45 minutes, depending on your ship and fit. While the availability of missions no longer depends on your rank, long-distance travel is still a great opportunity to raise your exploration rank and make a little money on the.
Buy an Advanced Discovery Scanner, assign it to a fire group, and charge it up in each system you pass. IMPORTANT: Watch your fuel levels, glide near the sun to fuel scoop, fly at minimal speeds while keeping an eye on your heat levels, and use a heat sink if you need to. Be careful, as you only get three charges per heat sink. Hey, you made it!
You max out at 20 possible accepted missions at one time so choose wisely. You can switch between Solo Play and Open Play to refresh the board. Head to the location on the planet. Sometimes someone is already on the ground and scanning the objective.
If this is the case, your missions will update and you can go back to station to hand in the completed mission. Yes this is intended game play, yes it can be that easy.
Please do be careful as sometimes they shoot at you. Once scanned all of your missions should be complete and you can head back to the station. At the start, you might make to thousand credits per trip due to your currently low reputation. Working up to Allied reputation, you will be looking at around two to eight million credits per trip.
You could do this in any ship. Get eight cargo on it, a planetary vehicle hanger, and dump the shields. Remember to empty your cargo after each trip, as some missions require at least four cargo space to accept. However, some players will dislike you if they see you doing it, and may go out of their way to shoot you because of it. Once you complete your mission, lift-off and then crash.
Assuming you would want a break after an hour, you could do six runs and have 12 minutes to grab a drink. On average, I personally made about 25 million credits per hour, but it is possible to make nearly 50 million credits per hour with this method. You can take up the missions that ask you to donate some of your hard-earned credits. If you plan to be here for a while then skip them, for. If you want to grind as fast as possible, these are a good way to boost your reputation.
Test this guide out and let me know what you think. Does it work for you? What do you plan to do with your farmed credits? Let your voice be heard! Submit your own article to Imperium News here! Would you like to join the Imperium News staff? Find out how! Neutral EVE Player. Faction Sotiyo reporter and theory crafter. I enjoy being intellectually tested when it comes to PvE content, these faction sotiyos have been my favourite playground since their release in May Non repetitive grind are missions that are similar but with name changes and game mechanics in a different order.
Few games do. In fact there was one mission in Skyrim that featured a murder investigation and you had to hunt for clues. Quince is the quickest way to gain credits and also rank for that faction Federation I think. Credits are really the only thing that needs to be ground.
Faction standing is needed if you want to partake in the politics or want expensive fancy ships. Sometimes i found that Millerport was simply unable to generate missions to run. I moved to Jeffries High which gave more, but you have an additional minute or so flight to Kamala Rewards. Anaconda is one of the top 3 fancy ships and requires no faction standings. Might as. Spent 5 hours there board hopping last night just to make some extra creds but only made 35 mil in those 5 hours.
It always does! Expect this to change as soon as the fun police get upset. For some reason, it appears some people think that having a job in virtual space should be just as much fun and time consuming as having a job in real space. Total disrespect to those who spend money earned at real jobs to support their vision. Seems like this has been nerfed. However, since I can confirm that it is still possible to earn a type 10 defender in about 3 days of casual play at Quince in solo, during states of civil unrest and civil war, it remains a decent option, perhaps the best, for earnings compared to the rest of the galaxy—cargo hauling and jump-explore scans cannot compare.
I handed those scans in at Quince, and started making money casually. You do the math. Hour for hour, Quince has the highest returns that an early-game player can hope to achieve. Check open, private server, and solo boards to fill up your 20 slots at milllion each once you start getting the good pay.
Use the sidewinder, plan on doing about 6 jobs per run if you can manage it. I pay my creds to respawn in Millerport and get a break. To slow down the use of this mission to farm creds, seems the devs have forced players to use multiple bases to complete a run, which is fine. Each time you lift off and target a new base, after you boost to SC to escape pull of planet, one or more objective points on planet surface will disappear depending on how many of your jobs were completed by scan.
Sometimes this will be the closest or second closest base that gets removed. You just need to pick a new objective or deathspawn back at the station and trade off your creds for a couple mill or more to speed things up. Either way, what this means is that you can just hop up to orbital flight, target your position on the ground through your panel on the left, and land again to do your next series of scans.
Each time you lift off, simply target nearest base. Glide in as close as you can on a 35 — 45 degree angle of approach and drop down to do your next job. Jump out in your SRV. Look at base. If you have 2 skimmers, drive to within meters and kill them both quickly, then drive up and scan the data point with no worries. If you have 2 turrets, kill them both, starting with the ground defense turret, as it shoots back at your SRV.
Then you may be able to scan the data without entering the red zone. If you need to enter the red zone, do so, then run away quickly. Very minor. Sometimes a base has nothing guarding the data, rarely.
If so, keep targetting this base as nothing should change on subsequent visits for scans. Sometimes a base will also have a fighter nearby. Oh. These guys typically are minor threats. Rarely you will get an expensive ship parked, that will even launch fighters at you. Not to worry. If you get your scan and die, you hand it all in at millerport and still come out far better off. Always keep one expensive ship in storage.
Always keep enough creds to pay insurance should the worst happen. Then go out and buy elite dangerous horisons making money with cargo missions cheap ship and play at your leisure truly enjoying this game as it ought to be played, without the constant worry that some stupid pirate who desperately wants that tiny bit of gold in your refinery will put you back in debt.
A pity.
Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page.
Mastering the Elite Dangerous UI
Elite Dangerous Store Page. Global Achievements. Okay, no exploit stuff here. Obviously anybody lucky enough to get their dirty hands on that easy money is crying because it’s been nerfed.
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